AI Insights · Timothy · July 2025
Top Slime Games on Android in Europe: Q2 2025 Performance
Explore the performance trends of the top slime games on Android in Europe during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, several slime games on the Android platform in Europe showcased varied performance trends. According to Sensor Tower data, here are the highlights for the top five applications:
My Talking Slimy Slime Pet Cat by Pixeland OU experienced fluctuations in its weekly revenue, peaking at around $10K in early May before a decline to approximately $6.6K by the end of June. Downloads hit a high of 19.7K in mid-April, with active users reaching a peak of 143K in the same period.
I, Slime from Games Hub Hong Kong Limited saw its revenue start at $1.4K in late May, rising to $2.4K in early June, while downloads dropped sharply from 17.9K to a low of 316 by the end of the quarter.
Super Big Slime: Black Hole 3D by Supercent, Inc. maintained a stable revenue trend, hovering around $300 to $450 throughout the quarter. Downloads peaked at 66K in early April, with active users remaining steady, peaking at 342K in early June.
Bruno – My Talking Slime Pet by Dramaton had a modest revenue trend, with highs of $387 in mid-April. Downloads reached 52.9K in April, while active users peaked at 908K in the same month.
Finally, Fluid Simulation from DoGreat Technologies showed a revenue peak of $255 in early June, with downloads and active users experiencing fluctuations, peaking at 7.6K and 43K, respectively.
These insights provide a glimpse into the dynamic performance of slime games in the European market. For more detailed analysis, visit Sensor Tower.